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https://github.com/hrydgard/ppsspp.git
synced 2026-09-11 07:03:33 +02:00
Improve icon alignments on main and game screens
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+11
-6
@@ -375,16 +375,18 @@ void GameButton::Draw(UIContext &dc) {
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} else {
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dc.Draw()->Flush();
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}
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if (ginfo->hasConfig && !ginfo->id.empty()) {
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const AtlasImage *gearImage = dc.Draw()->GetAtlas()->getImage(ImageID("I_GEAR"));
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if (gearImage) {
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if (gridStyle_) {
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dc.Draw()->DrawImage(ImageID("I_GEAR"), x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale);
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dc.Draw()->DrawImage(ImageID("I_GEAR"), bounds_.x, y + h - gearImage->h*g_Config.fGameGridScale, g_Config.fGameGridScale);
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} else {
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dc.Draw()->DrawImage(ImageID("I_GEAR"), x - gearImage->w, y, 1.0f);
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dc.Draw()->DrawImage(ImageID("I_GEAR"), bounds_.x - 1, y, 1.0f);
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}
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}
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}
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const int regionIndex = (int)ginfo->region;
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if (g_Config.bShowRegionOnGameIcon && regionIndex >= 0 && regionIndex < (int)GameRegion::COUNT) {
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const ImageID regionIcons[(int)GameRegion::COUNT] = {
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@@ -398,22 +400,25 @@ void GameButton::Draw(UIContext &dc) {
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const AtlasImage *image = dc.Draw()->GetAtlas()->getImage(regionIcons[regionIndex]);
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if (image) {
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if (gridStyle_) {
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dc.Draw()->DrawImage(regionIcons[regionIndex], x + w - (image->w + 5)*g_Config.fGameGridScale,
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dc.Draw()->DrawImage(regionIcons[regionIndex], bounds_.x + bounds_.w - (image->w + 5)*g_Config.fGameGridScale,
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y + h - (image->h + 5)*g_Config.fGameGridScale, g_Config.fGameGridScale);
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} else {
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dc.Draw()->DrawImage(regionIcons[regionIndex], x - 2 - image->w - 3, y + h - image->h - 5, 1.0f);
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dc.Draw()->DrawImage(regionIcons[regionIndex], bounds_.x + 4, y + h - image->h - 5, 1.0f);
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}
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}
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}
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if (gridStyle_ && g_Config.bShowIDOnGameIcon) {
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dc.SetFontScale(0.5f*g_Config.fGameGridScale, 0.5f*g_Config.fGameGridScale);
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dc.DrawText(ginfo->id_version, x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version, x+4, y, dc.theme->infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version, bounds_.x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version, bounds_.x+4, y, dc.theme->infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.SetFontScale(1.0f, 1.0f);
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}
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if (overlayColor) {
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dc.FillRect(Drawable(overlayColor), overlayBounds);
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}
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dc.RebindTexture();
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}
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