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https://github.com/hrydgard/ppsspp.git
synced 2026-10-17 16:30:30 +02:00
Remove lots of now-unnecessary ".c_str()"
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10 files changed
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@@ -333,7 +333,7 @@ void GameButton::Draw(UIContext &dc) {
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dc.PushScissor(bounds_);
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const std::string currentTitle = ginfo->GetTitle();
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dc.SetFontScale(0.6f, 0.6f);
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dc.DrawText(title_.c_str(), bounds_.x + 4.0f, bounds_.centerY(), style.fgColor, ALIGN_VCENTER | ALIGN_LEFT);
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dc.DrawText(title_, bounds_.x + 4.0f, bounds_.centerY(), style.fgColor, ALIGN_VCENTER | ALIGN_LEFT);
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dc.SetFontScale(1.0f, 1.0f);
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title_ = currentTitle;
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dc.Draw()->Flush();
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@@ -348,15 +348,15 @@ void GameButton::Draw(UIContext &dc) {
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title_ = ReplaceAll(title_, "\n", " ");
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}
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dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_.c_str(), &tw, &th, 0);
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dc.MeasureText(dc.GetFontStyle(), 1.0f, 1.0f, title_, &tw, &th, 0);
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int availableWidth = bounds_.w - 150;
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if (g_Config.bShowIDOnGameIcon) {
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float vw, vh;
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dc.MeasureText(dc.GetFontStyle(), 0.7f, 0.7f, ginfo->id_version.c_str(), &vw, &vh, 0);
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dc.MeasureText(dc.GetFontStyle(), 0.7f, 0.7f, ginfo->id_version, &vw, &vh, 0);
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availableWidth -= vw + 20;
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dc.SetFontScale(0.7f, 0.7f);
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dc.DrawText(ginfo->id_version.c_str(), bounds_.x + availableWidth + 160, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.DrawText(ginfo->id_version, bounds_.x + availableWidth + 160, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.SetFontScale(1.0f, 1.0f);
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}
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float sineWidth = std::max(0.0f, (tw - availableWidth)) / 2.0f;
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@@ -369,7 +369,7 @@ void GameButton::Draw(UIContext &dc) {
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tb.w = availableWidth;
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dc.PushScissor(tb);
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}
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dc.DrawText(title_.c_str(), bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.DrawText(title_, bounds_.x + tx, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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if (availableWidth < tw) {
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dc.PopScissor();
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}
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@@ -378,7 +378,7 @@ void GameButton::Draw(UIContext &dc) {
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} else if (!texture) {
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dc.Draw()->Flush();
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dc.PushScissor(bounds_);
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dc.DrawText(title_.c_str(), bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.DrawText(title_, bounds_.x + 4, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.Draw()->Flush();
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dc.PopScissor();
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} else {
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@@ -416,8 +416,8 @@ void GameButton::Draw(UIContext &dc) {
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}
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if (gridStyle_ && g_Config.bShowIDOnGameIcon) {
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dc.SetFontScale(0.5f*g_Config.fGameGridScale, 0.5f*g_Config.fGameGridScale);
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dc.DrawText(ginfo->id_version.c_str(), x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version.c_str(), x+4, y, dc.theme->infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version, x+5, y+1, 0xFF000000, ALIGN_TOPLEFT);
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dc.DrawText(ginfo->id_version, x+4, y, dc.theme->infoStyle.fgColor, ALIGN_TOPLEFT);
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dc.SetFontScale(1.0f, 1.0f);
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}
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if (overlayColor) {
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@@ -467,7 +467,7 @@ void DirButton::Draw(UIContext &dc) {
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dc.FillRect(style.background, bounds_);
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std::string text(GetText());
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std::string_view text(GetText());
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ImageID image = ImageID("I_FOLDER");
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if (text == "..") {
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@@ -475,7 +475,7 @@ void DirButton::Draw(UIContext &dc) {
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}
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float tw, th;
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dc.MeasureText(dc.GetFontStyle(), gridStyle_ ? g_Config.fGameGridScale : 1.0, gridStyle_ ? g_Config.fGameGridScale : 1.0, text.c_str(), &tw, &th, 0);
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dc.MeasureText(dc.GetFontStyle(), gridStyle_ ? g_Config.fGameGridScale : 1.0, gridStyle_ ? g_Config.fGameGridScale : 1.0, text, &tw, &th, 0);
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bool compact = bounds_.w < 180 * (gridStyle_ ? g_Config.fGameGridScale : 1.0);
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@@ -486,7 +486,7 @@ void DirButton::Draw(UIContext &dc) {
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// No icon, except "up"
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dc.PushScissor(bounds_);
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if (image == ImageID("I_FOLDER")) {
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dc.DrawText(text.c_str(), bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.DrawText(text, bounds_.x + 5, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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} else {
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dc.Draw()->DrawImage(image, bounds_.centerX(), bounds_.centerY(), gridStyle_ ? g_Config.fGameGridScale : 1.0, style.fgColor, ALIGN_CENTER);
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}
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@@ -498,7 +498,7 @@ void DirButton::Draw(UIContext &dc) {
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scissor = true;
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}
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dc.Draw()->DrawImage(image, bounds_.x + 72, bounds_.centerY(), 0.88f*(gridStyle_ ? g_Config.fGameGridScale : 1.0), style.fgColor, ALIGN_CENTER);
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dc.DrawText(text.c_str(), bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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dc.DrawText(text, bounds_.x + 150, bounds_.centerY(), style.fgColor, ALIGN_VCENTER);
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if (scissor) {
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dc.PopScissor();
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