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Fix a number of resource leaks, both D3D11-only and general.
Additionally, fix D3D11 BlitFramebuffer
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@@ -607,6 +607,8 @@ void NativeInitGraphics(GraphicsContext *graphicsContext) {
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colorPipeline = g_draw->CreateGraphicsPipeline(colorDesc);
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texColorPipeline = g_draw->CreateGraphicsPipeline(texColorDesc);
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// Release these now, reference counting should ensure that they get completely released
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// once we delete both pipelines.
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inputLayout->Release();
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rasterNoCull->Release();
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blendNormal->Release();
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