Replace the thread ready queue with non-STL.

It seems much faster.
This commit is contained in:
Unknown W. Brackets committed 2013-04-07 03:10:14 -07:00
1 parent 4cd260a2fc
commit 2ee611de09
1 file changed
+166 -24
+166 -24
View File
@@ -441,67 +441,209 @@ public:
struct ThreadQueueList
{
static const int NUM_PRIORITIES = 128;
std::vector<SceUID> queues[NUM_PRIORITIES];
// Number of queues (number of priority levels starting at 0.)
static const int NUM_QUEUES = 128;
// Maximum number of threads a single queue can handle.
static const int MAX_THREADS = 2048;
struct Queue
{
// Next ever-been-used queue (worse priority.)
Queue *next;
// First valid item in data.
int first;
// One after last valid item in data.
int end;
// A fixed size array.
SceUID *data;
};
ThreadQueueList()
{
for (int i = 0; i < NUM_QUEUES; ++i)
{
queues[i].next = NULL;
queues[i].first = MAX_THREADS / 2;
queues[i].end = MAX_THREADS / 2;
queues[i].data = NULL;
}
first = invalid();
}
~ThreadQueueList()
{
for (int i = 0; i < NUM_QUEUES; ++i)
{
if (queues[i].data != NULL)
delete [] queues[i].data;
}
}
inline SceUID pop_first()
{
for (int i = 0; i < NUM_PRIORITIES; ++i)
Queue *cur = first;
while (cur != invalid())
{
if (!queues[i].empty())
{
SceUID value = queues[i].front();
queues[i].erase(queues[i].begin());
return value;
}
if (cur->end - cur->first > 0)
return cur->data[cur->first++];
cur = cur->next;
}
return -1;
_dbg_assert_msg_(HLE, false, "ThreadQueueList should not be empty.");
return 0;
}
inline void push_front(u32 priority, const SceUID threadID)
{
queues[priority].insert(queues[priority].begin(), threadID);
Queue *cur = &queues[priority];
if (cur->next == NULL)
link(priority);
cur->data[--cur->first] = threadID;
if (cur->first == 0)
rebalance(priority);
}
inline void push_back(u32 priority, const SceUID threadID)
{
queues[priority].push_back(threadID);
Queue *cur = &queues[priority];
if (cur->next == NULL)
link(priority);
cur->data[cur->end++] = threadID;
if (cur->end == MAX_THREADS)
rebalance(priority);
}
inline void remove(u32 priority, const SceUID threadID)
{
std::vector<SceUID> &queue = queues[priority];
queue.erase(std::remove(queue.begin(), queue.end(), threadID), queue.end());
Queue *cur = &queues[priority];
_dbg_assert_msg_(HLE, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
for (int i = cur->first; i < cur->end; ++i)
{
if (cur->data[i] == threadID)
{
int remaining = --cur->end - i;
if (remaining > 0)
memmove(&cur->data[i], &cur->data[i + 1], remaining * sizeof(SceUID));
return;
}
}
// Wasn't there.
}
inline void rotate(u32 priority)
{
std::vector<SceUID> &queue = queues[priority];
if (queue.size() > 1)
Queue *cur = &queues[priority];
_dbg_assert_msg_(HLE, cur->next != NULL, "ThreadQueueList::Queue should already be linked up.");
if (cur->end - cur->first > 1)
{
SceUID threadID = queue.front();
queue.erase(queue.begin());
queue.push_back(threadID);
cur->data[cur->end++] = cur->data[cur->first++];
if (cur->end == MAX_THREADS)
rebalance(priority);
}
}
inline void clear()
{
for (int i = 0; i < NUM_PRIORITIES; ++i)
queues[i].clear();
for (int i = 0; i < NUM_QUEUES; ++i)
{
queues[i].next = NULL;
queues[i].first = MAX_THREADS / 2;
queues[i].end = MAX_THREADS / 2;
if (queues[i].data != NULL)
{
delete [] queues[i].data;
queues[i].data = NULL;
}
}
first = invalid();
}
inline bool empty(u32 priority) const
{
return queues[priority].empty();
const Queue *cur = &queues[priority];
return cur->first == cur->end;
}
void DoState(PointerWrap &p)
{
for (int i = 0; i < NUM_PRIORITIES; ++i)
p.Do(queues[i]);
int numQueues = NUM_QUEUES;
p.Do(numQueues);
if (numQueues != NUM_QUEUES)
{
ERROR_LOG(HLE, "Savestate loading error: invalid data");
return;
}
if (p.mode == p.MODE_READ)
clear();
for (int i = 0; i < NUM_QUEUES; ++i)
{
Queue *cur = &queues[i];
int size = cur->end - cur->first;
p.Do(size);
if (size == 0)
continue;
if (p.mode == p.MODE_READ)
{
link(i);
cur->first = (MAX_THREADS - size) / 2;
cur->end = cur->first + size;
}
p.DoArray(&cur->data[cur->first], size);
}
p.DoMarker("ThreadQueueList");
}
private:
Queue *invalid() const
{
return (Queue *) -1;
}
void link(u32 priority)
{
_dbg_assert_msg_(HLE, queues[priority].data == NULL, "ThreadQueueList::Queue should only be initialized once.");
queues[priority].data = new SceUID[MAX_THREADS];
for (int i = (int) priority - 1; i >= 0; --i)
{
if (queues[i].next != NULL)
{
queues[priority].next = queues[i].next;
queues[i].next = &queues[priority];
return;
}
}
queues[priority].next = first;
first = &queues[priority];
}
void rebalance(u32 priority)
{
Queue *cur = &queues[priority];
int size = cur->end - cur->first;
if (size >= MAX_THREADS / 2)
ERROR_LOG(HLE, "Using way more threads than expected, may crash.");
int newFirst = (MAX_THREADS - size) / 2;
memmove(&cur->data[newFirst], &cur->data[cur->first], size * sizeof(SceUID));
cur->first = newFirst;
cur->end = newFirst + size;
}
// The first queue that's ever been used.
Queue *first;
// The priority level queues of thread ids.
Queue queues[NUM_QUEUES];
};
struct WaitTypeFuncs