Add experimental UV prescaling hack, hidden as it's not finished yet.

Most people should ignore this for now, it's a step towards faster skinning in the future.
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Henrik Rydgard committed 2013-07-27 23:23:17 +02:00
1 parent 988b5539fa
commit 2eaf581bbe
6 files changed
+85 -29

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@@ -172,6 +172,9 @@ void Config::Load(const char *iniFileName)
debugConfig->Get("FontWidth", &iFontWidth, 8);
debugConfig->Get("FontHeight", &iFontHeight, 12);
IniFile::Section *gleshacks = iniFile.GetOrCreateSection("GLESHacks");
gleshacks->Get("PrescaleUV", &bPrescaleUV, false);
KeyMap::LoadFromIni(iniFile);
CleanRecent();