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Add experimental UV prescaling hack, hidden as it's not finished yet.
Most people should ignore this for now, it's a step towards faster skinning in the future.
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@@ -172,6 +172,9 @@ void Config::Load(const char *iniFileName)
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debugConfig->Get("FontWidth", &iFontWidth, 8);
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debugConfig->Get("FontHeight", &iFontHeight, 12);
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IniFile::Section *gleshacks = iniFile.GetOrCreateSection("GLESHacks");
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gleshacks->Get("PrescaleUV", &bPrescaleUV, false);
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KeyMap::LoadFromIni(iniFile);
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CleanRecent();
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