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Fix fake game ID generation to work with scoped storage
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@@ -524,7 +524,7 @@ namespace SaveState
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std::string discId = g_paramSFO.GetValueString("DISC_ID");
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std::string discVer = g_paramSFO.GetValueString("DISC_VERSION");
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if (discId.empty()) {
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discId = g_paramSFO.GenerateFakeID();
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discId = g_paramSFO.GenerateFakeID(Path());
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discVer = "1.00";
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}
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return StringFromFormat("%s_%s", discId.c_str(), discVer.c_str());
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