It never ends...

This commit is contained in:
Henrik Rydgård committed 2021-05-13 10:39:16 +02:00
1 parent a40b1dec5f
commit 2e16e83159
43 files changed
+292 -277

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+4 -4
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@@ -463,7 +463,7 @@ namespace SaveState
}
static void SwapIfExists(const Path &from, const Path &to) {
Path temp = from.WithExtraExtension("tmp");
Path temp = from.WithExtraExtension(".tmp");
if (File::Exists(from)) {
File::Rename(from, temp);
File::Rename(to, from);
@@ -486,7 +486,7 @@ namespace SaveState
} else {
DeleteIfExists(fn);
}
File::Rename(fn.WithExtraExtension("tmp"), fn);
File::Rename(fn.WithExtraExtension(".tmp"), fn);
}
if (callback) {
callback(status, message, data);
@@ -498,7 +498,7 @@ namespace SaveState
RenameIfExists(shot, shotUndo);
}
SaveScreenshot(shot, Callback(), 0);
Save(fn.WithExtraExtension("tmp"), slot, renameCallback, cbUserData);
Save(fn.WithExtraExtension(".tmp"), slot, renameCallback, cbUserData);
} else {
auto sy = GetI18NCategory("System");
if (callback)
@@ -532,7 +532,7 @@ namespace SaveState
bool HasUndoSaveInSlot(const std::string &gameFilename, int slot)
{
Path fn = GenerateSaveSlotFilename(gameFilename, slot, STATE_EXTENSION);
return File::Exists(fn.WithExtraExtension("undo"));
return File::Exists(fn.WithExtraExtension(".undo"));
}
bool HasScreenshotInSlot(const std::string &gameFilename, int slot)