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Allow choosing the frame presentation mode in detail in Vulkan mode
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@@ -136,8 +136,9 @@ static void DrawFrameTiming(UIContext *ctx, const Bounds &bounds) {
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ctx->BindFontTexture();
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ctx->Draw()->SetFontScale(0.5f, 0.5f);
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// NOTE: This is not necessarily the same as the actual present mode.
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snprintf(statBuf, sizeof(statBuf),
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"Mode (interval): %s (%d)",
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"Timing mode (interval): %s (%d)",
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Draw::PresentModeToString(g_frameTiming.presentMode),
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g_frameTiming.presentInterval);
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