Tilt: Add back inverse deadzone (low end radius). Allow choosing circular or per-axis.

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Henrik Rydgård committed 2023-05-22 10:13:57 +02:00
1 parent d5dfef8a8a
commit 2ceb9942f3
4 files changed
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@@ -681,6 +681,7 @@ static const ConfigSetting controlSettings[] = {
ConfigSetting("TiltSensitivityX", &g_Config.iTiltSensitivityX, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltSensitivityY", &g_Config.iTiltSensitivityY, 60, CfgFlag::PER_GAME),
ConfigSetting("TiltAnalogDeadzoneRadius", &g_Config.fTiltAnalogDeadzoneRadius, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltInverseDeadzone", &g_Config.fTiltInverseDeadzone, 0.0f, CfgFlag::PER_GAME),
ConfigSetting("TiltInputType", &g_Config.iTiltInputType, 0, CfgFlag::PER_GAME),
#endif