Hacky compat workaround for Resistance's ad-hoc mode

Slicing the slow memcpy calls messes up some timing so it crashes. Too
hard to fix for 1.17.1, so we do this :(
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Henrik Rydgård committed 2024-02-04 00:43:48 +01:00
1 parent bdfa4c1bcc
commit 2cd7b5cceb
4 files changed
+10 -2

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@@ -137,6 +137,7 @@ void Compatibility::CheckSettings(IniFile &iniFile, const std::string &gameID) {
CheckSetting(iniFile, gameID, "AllowDelayedReadbacks", &flags_.AllowDelayedReadbacks);
CheckSetting(iniFile, gameID, "TacticsOgreEliminateDebugReadback", &flags_.TacticsOgreEliminateDebugReadback);
CheckSetting(iniFile, gameID, "FramebufferAllowLargeVerticalOffset", &flags_.FramebufferAllowLargeVerticalOffset);
CheckSetting(iniFile, gameID, "DisableMemcpySlicing", &flags_.DisableMemcpySlicing);
}
void Compatibility::CheckVRSettings(IniFile &iniFile, const std::string &gameID) {