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https://github.com/hrydgard/ppsspp.git
synced 2026-10-27 12:18:35 +01:00
Rip out the support for the Atrac3+ plugin. It is gone, to never return.
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@@ -15,13 +15,15 @@
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "math/curves.h"
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#include "gfx_es2/draw_buffer.h"
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#include "i18n/i18n.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "ui/ui_context.h"
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#include "UI/EmuScreen.h"
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#include "UI/PluginScreen.h"
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#include "UI/GameSettingsScreen.h"
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#include "UI/GameInfoCache.h"
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#include "UI/MiscScreens.h"
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@@ -30,14 +32,10 @@
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#include "Core/Config.h"
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#include "Core/Host.h"
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#include "android/jni/TestRunner.h"
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#include "GPU/GPUInterface.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "math/curves.h"
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#include "Core/HW/atrac3plus.h"
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#include "Core/System.h"
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#include "Core/Reporting.h"
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#include "android/jni/TestRunner.h"
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#include "GPU/GPUInterface.h"
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#include "Common/KeyMap.h"
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#ifdef _WIN32
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@@ -189,10 +187,7 @@ void GameSettingsScreen::CreateViews() {
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audioSettingsScroll->Add(audioSettings);
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tabHolder->AddTab(ms->T("Audio"), audioSettingsScroll);
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std::string atracString;
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atracString.assign(Atrac3plus_Decoder::IsInstalled() ? "Redownload Atrac3+ plugin" : "Download Atrac3+ plugin");
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audioSettings->Add(new ItemHeader(ms->T("Audio")));
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audioSettings->Add(new Choice(a->T(atracString.c_str())))->OnClick.Handle(this, &GameSettingsScreen::OnDownloadPlugin);
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audioSettings->Add(new PopupSliderChoice(&g_Config.iSFXVolume, 0, 8, a->T("SFX volume"), screenManager()));
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audioSettings->Add(new PopupSliderChoice(&g_Config.iBGMVolume, 0, 8, a->T("BGM volume"), screenManager()));
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@@ -369,31 +364,20 @@ void GameSettingsScreen::sendMessage(const char *message, const char *value) {
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}
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}
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UI::EventReturn GameSettingsScreen::OnDownloadPlugin(UI::EventParams &e) {
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screenManager()->push(new PluginScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnBack(UI::EventParams &e) {
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// If we're in-game, return to the game via DR_CANCEL.
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if(PSP_IsInited()) {
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if (PSP_IsInited()) {
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screenManager()->finishDialog(this, DR_CANCEL);
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host->UpdateScreen();
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} else {
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screenManager()->finishDialog(this, DR_OK);
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}
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if(g_Config.bEnableSound) {
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if(PSP_IsInited() && !IsAudioInitialised())
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if (g_Config.bEnableSound) {
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if (PSP_IsInited() && !IsAudioInitialised())
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Audio_Init();
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}
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// It doesn't matter if audio is inited or not, it'll still output no sound
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// if the mixer isn't available, so go ahead and init/shutdown at our leisure.
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if(Atrac3plus_Decoder::IsInstalled()) {
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if(g_Config.bEnableAtrac3plus)
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Atrac3plus_Decoder::Init();
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else Atrac3plus_Decoder::Shutdown();
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}
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Reporting::Enable(enableReports_, "report.ppsspp.org");
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g_Config.Save();
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@@ -428,11 +412,6 @@ UI::EventReturn GameSettingsScreen::OnChangeNickname(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnFactoryReset(UI::EventParams &e) {
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screenManager()->push(new PluginScreen());
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return UI::EVENT_DONE;
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}
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UI::EventReturn GameSettingsScreen::OnLanguage(UI::EventParams &e) {
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I18NCategory *de = GetI18NCategory("Developer");
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auto langScreen = new NewLanguageScreen(de->T("Language"));
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