mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Delete the inputLock_. It will not be missed.
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@@ -59,7 +59,6 @@ void ScreenManager::switchScreen(Screen *screen) {
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ERROR_LOG(Log::UI, "Can't switch to empty screen");
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return;
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}
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// TODO: inputLock_ ?
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INFO_LOG(Log::UI, "ScreenManager::switchScreen('%s')", screen->tag());
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@@ -106,8 +105,6 @@ void ScreenManager::cancelScreensAbove(Screen *screen) {
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}
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void ScreenManager::update() {
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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if (cancelScreensAbove_) {
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bool found = false;
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for (int i = (int)stack_.size() - 1; i >= 0; i--) {
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@@ -150,7 +147,6 @@ void ScreenManager::update() {
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case QueuedEventType::TOUCH:
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{
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const TouchInput &touch = ev.touch;
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// Send release all events to every screen layer.
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if (touch.flags & TouchInputFlags::RELEASE_ALL) {
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for (auto &layer : stack_) {
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@@ -173,8 +169,6 @@ void ScreenManager::update() {
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case QueuedEventType::KEY:
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{
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const KeyInput &key = ev.key;
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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// Send key up to every screen layer, to avoid stuck keys.
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if (key.flags & KeyInputFlags::UP) {
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for (auto &layer : stack_) {
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@@ -183,14 +177,11 @@ void ScreenManager::update() {
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} else if (!stack_.empty()) {
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stack_.back().screen->key(key);
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}
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break;
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}
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case QueuedEventType::AXIS:
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{
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const AxisInput &axis = ev.axis;
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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if (!stack_.empty()) {
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stack_.back().screen->axis(axis);
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}
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@@ -204,7 +195,6 @@ void ScreenManager::update() {
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}
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void ScreenManager::switchToNext() {
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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if (nextStack_.empty()) {
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ERROR_LOG(Log::System, "switchToNext: No nextStack_!");
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}
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@@ -266,7 +256,6 @@ void ScreenManager::deviceRestored(Draw::DrawContext *draw) {
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void ScreenManager::resized() {
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INFO_LOG(Log::UI, "ScreenManager::resized(dp: %dx%d)", g_display.dp_xres, g_display.dp_yres);
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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// Have to notify the whole stack, otherwise there will be problems when going back
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// to non-top screens.
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for (auto &layer : stack_) {
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@@ -411,7 +400,6 @@ void ScreenManager::sendMessage(UIMessage message, const char *value) {
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}
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void ScreenManager::shutdown() {
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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for (const auto &layer : stack_)
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delete layer.screen;
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stack_.clear();
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@@ -425,7 +413,6 @@ void ScreenManager::shutdown() {
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}
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void ScreenManager::push(Screen *screen, int layerFlags) {
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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screen->setScreenManager(this);
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if (screen->isTransparent()) {
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layerFlags |= LAYER_TRANSPARENT;
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@@ -456,7 +443,6 @@ void ScreenManager::push(Screen *screen, int layerFlags) {
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}
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void ScreenManager::pop() {
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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if (!stack_.empty()) {
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stack_.back().screen->focusChanged(ScreenFocusChange::FOCUS_LOST_TOP);
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@@ -472,7 +458,6 @@ void ScreenManager::pop() {
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}
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void ScreenManager::RecreateAllViews() {
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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for (auto &layer : stack_) {
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layer.screen->RecreateViews();
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}
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@@ -506,7 +491,6 @@ Screen *ScreenManager::dialogParent(const Screen *dialog) const {
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void ScreenManager::processFinishDialog() {
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if (dialogFinished_) {
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{
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std::lock_guard<std::recursive_mutex> guard(inputLock_);
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// Another dialog may have been pushed before the render, so search for it.
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Screen *caller = dialogParent(dialogFinished_);
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bool erased = false;
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@@ -222,7 +222,6 @@ public:
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InputMode PassInputToMapper() const {
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return passInputToMapper_;
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}
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std::recursive_mutex inputLock_;
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private:
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void pop();
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@@ -33,8 +33,6 @@ void UIScreen::DoRecreateViews() {
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return;
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}
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std::lock_guard<std::recursive_mutex> guard(screenManager()->inputLock_);
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UI::PersistMap persisted;
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bool persisting = root_ != nullptr;
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if (persisting) {
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