Expose PSPThread in the same manner

This commit is contained in:
Henrik Rydgård
2025-03-31 10:24:03 +02:00
parent 644f5e4e6c
commit 2bfe327dbd
13 changed files with 360 additions and 345 deletions
+2 -1
View File
@@ -25,7 +25,6 @@
#include "Core/HLE/ErrorCodes.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceKernelInterrupt.h"
#include "Core/HLE/sceKernelThread.h"
#include "Core/HLE/sceGe.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/MemMapHelpers.h"
@@ -37,6 +36,8 @@
#include "GPU/Debugger/Record.h"
#include "GPU/Debugger/Stepping.h"
bool __KernelIsDispatchEnabled();
void GPUCommon::Flush() {
drawEngineCommon_->Flush();
}