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Expose PSPThread in the same manner
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@@ -74,11 +74,6 @@
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#include "GPU/GPUCommon.h"
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#include "GPU/GPUState.h"
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enum {
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PSP_THREAD_ATTR_KERNEL = 0x00001000,
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PSP_THREAD_ATTR_USER = 0x80000000,
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};
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enum : u32 {
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// Function exports.
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NID_MODULE_START = 0xD632ACDB,
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