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Debugger: Track reason for entering stepping.
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@@ -81,7 +81,7 @@ INT_PTR CALLBACK DumpMemoryWindow::dlgFunc(HWND hwnd, UINT iMsg, WPARAM wParam,
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bool priorDumpWasStepping = Core_IsStepping();
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if (!priorDumpWasStepping && PSP_IsInited()) {
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// If emulator isn't paused force paused state, but wait before locking.
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Core_EnableStepping(true);
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Core_EnableStepping(true, "memory.access", bp->start);
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Core_WaitInactive();
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}
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