Add warnings on pause screen if a game is known not to work with infrastructure

This commit is contained in:
Henrik Rydgård committed 2025-01-21 12:22:32 +01:00
1 parent 1aef267acc
commit 29f0744f7d
1 file changed
+17 -10
+17 -10
View File
@@ -389,16 +389,23 @@ void GamePauseScreen::CreateViews() {
if (IsNetworkConnected()) {
leftColumnItems->Add(new NoticeView(NoticeLevel::INFO, nw->T("Network connected"), ""));
if (!g_infraDNSConfig.revivalTeam.empty() && netInetInited) {
leftColumnItems->Add(new TextView(std::string(nw->T("Infrastructure Mode server by")) + ":"));
leftColumnItems->Add(new TextView(g_infraDNSConfig.revivalTeam));
if (!g_infraDNSConfig.revivalTeamURL.empty()) {
leftColumnItems->Add(new Button(g_infraDNSConfig.revivalTeamURL))->OnClick.Add([](UI::EventParams &e) {
if (!g_infraDNSConfig.revivalTeamURL.empty()) {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, g_infraDNSConfig.revivalTeamURL.c_str());
}
return UI::EVENT_DONE;
});
if (g_infraDNSConfig.loaded) {
if (g_infraDNSConfig.state == InfraGameState::NotWorking) {
leftColumnItems->Add(new NoticeView(NoticeLevel::WARN, nw->T("Some network functionality in this game is not working"), ""));
} else if (g_infraDNSConfig.state == InfraGameState::Unknown) {
leftColumnItems->Add(new NoticeView(NoticeLevel::WARN, nw->T("Network functionality in this game is not guaranteed"), ""));
}
if (!g_infraDNSConfig.revivalTeam.empty() && netInetInited) {
leftColumnItems->Add(new TextView(std::string(nw->T("Infrastructure Mode server by")) + ":"));
leftColumnItems->Add(new TextView(g_infraDNSConfig.revivalTeam));
if (!g_infraDNSConfig.revivalTeamURL.empty()) {
leftColumnItems->Add(new Button(g_infraDNSConfig.revivalTeamURL))->OnClick.Add([](UI::EventParams &e) {
if (!g_infraDNSConfig.revivalTeamURL.empty()) {
System_LaunchUrl(LaunchUrlType::BROWSER_URL, g_infraDNSConfig.revivalTeamURL.c_str());
}
return UI::EVENT_DONE;
});
}
}
}