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Fix the internal savestate API to better reflect how it actually works
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+2
-2
@@ -168,13 +168,13 @@ static void SaveStateActionFinished(SaveState::Status status, std::string_view m
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void MainWindow::qlstateAct()
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{
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Path gamePath = PSP_CoreParameter().fileToStart;
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SaveState::LoadSlot(gamePath, 0, SaveStateActionFinished);
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SaveState::LoadSlot(SaveState::GetGamePrefix(g_paramSFO), 0, SaveStateActionFinished);
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}
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void MainWindow::qsstateAct()
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{
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Path gamePath = PSP_CoreParameter().fileToStart;
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SaveState::SaveSlot(gamePath, 0, SaveStateActionFinished);
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SaveState::SaveSlot(SaveState::GetGamePrefix(g_paramSFO), 0, SaveStateActionFinished);
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}
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void MainWindow::lstateAct()
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