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Check actual free disk space when games ask.
Windows only for the moment.
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@@ -108,6 +108,7 @@ public:
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virtual int Ioctl(u32 handle, u32 cmd, u32 indataPtr, u32 inlen, u32 outdataPtr, u32 outlen, int &usec);
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virtual int DevType(u32 handle);
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virtual int Flags() { return 0; }
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virtual u64 FreeSpace(const std::string &path) override;
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// Convenience helper - returns < 0 on failure.
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int ReadEntireFile(const std::string &filename, std::vector<u8> &data);
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