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More UI fixes
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@@ -395,9 +395,9 @@ void NativeInitGraphics() {
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ui_theme.buttonStyle.bgColor = 0xFFFFFFFF;
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ui_theme.buttonStyle.fgColor = 0xFFFFFFFF;
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ui_theme.buttonStyle.image = I_BUTTON;
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ui_theme.buttonFocusedStyle.bgColor = 0xFF808080;
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ui_theme.buttonFocusedStyle.bgColor = 0xFFe0e0e0;
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ui_theme.buttonFocusedStyle.fgColor = 0xFFFFFFFF;
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ui_theme.buttonFocusedStyle.image = I_BUTTON;
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ui_theme.buttonFocusedStyle.image = I_BUTTON_SELECTED;
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ui_theme.buttonDownStyle.bgColor = 0xFFFFFFFF;
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ui_theme.buttonDownStyle.fgColor = 0xFFFFFFFF;
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ui_theme.buttonDownStyle.image = I_BUTTON_SELECTED;
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@@ -414,8 +414,7 @@ void NativeInitGraphics() {
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UIInit(&ui_atlas, theme);
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uiTexture = new Texture();
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if (!uiTexture->Load("ui_atlas.zim"))
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{
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if (!uiTexture->Load("ui_atlas.zim")) {
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PanicAlert("Failed to load ui_atlas.zim.\n\nPlace it in the directory \"assets\" under your PPSSPP directory.");
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ELOG("Failed to load ui_atlas.zim");
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}
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