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Fix postprocess shader submenu.
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@@ -174,7 +174,7 @@ namespace MainWindow {
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}
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std::vector<ShaderInfo> info = GetAllPostShaderInfo();
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if (menuShaderInfo.size() != info.size() || !std::equal(info.begin(), info.end(), menuShaderInfo.begin())) {
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if (menuShaderInfo.size() == info.size() && std::equal(info.begin(), info.end(), menuShaderInfo.begin())) {
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return false;
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}
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