diff --git a/UWP/PPSSPP_UWPMain.cpp b/UWP/PPSSPP_UWPMain.cpp index b7187575f4..1f77adf425 100644 --- a/UWP/PPSSPP_UWPMain.cpp +++ b/UWP/PPSSPP_UWPMain.cpp @@ -170,12 +170,6 @@ bool PPSSPP_UWPMain::Render() { time_update(); auto context = m_deviceResources->GetD3DDeviceContext(); - auto bounds = Windows::UI::ViewManagement::ApplicationView::GetForCurrentView()->VisibleBounds; - - int boundTop = bounds.Top; - int boundLeft = bounds.Left; - int boundedWidth = bounds.Width; - int boundedHeight = bounds.Height; switch (m_deviceResources->ComputeDisplayRotation()) { case DXGI_MODE_ROTATION_IDENTITY: g_display_rotation = DisplayRotation::ROTATE_0; break; @@ -198,8 +192,6 @@ bool PPSSPP_UWPMain::Render() { } g_dpi = m_deviceResources->GetActualDpi(); - pixel_xres = (g_dpi / 96.0f) * boundedWidth; - pixel_yres = (g_dpi / 96.0f) * boundedHeight; if (System_GetPropertyInt(SYSPROP_DEVICE_TYPE) == DEVICE_TYPE_MOBILE) { // Boost DPI a bit to look better.