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Centralize game background drawing code.
No need to duplicate it everywhere.
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@@ -33,8 +33,6 @@
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#include "UI/UIShader.h"
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#include "UI/GameSettingsScreen.h"
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extern void DrawBackground(float alpha);
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class ControlMapper : public UI::LinearLayout {
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public:
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ControlMapper(int pspKey, std::string keyName, ScreenManager *scrm, UI::LinearLayoutParams *layoutParams = 0);
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