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UI: Load post shader names on non-Windows early.
This way the ini "name" is used, rather than the stored code for it. Fixes #11015.
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@@ -121,6 +121,8 @@ static std::string PostShaderTranslateName(const char *value) {
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}
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void GameSettingsScreen::CreateViews() {
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ReloadAllPostShaderInfo();
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if (editThenRestore_) {
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g_Config.loadGameConfig(gameID_);
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}
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