UI: Load post shader names on non-Windows early.

This way the ini "name" is used, rather than the stored code for it.

Fixes #11015.
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Unknown W. Brackets committed 2018-08-30 21:19:19 -07:00
1 parent 22a536fb0c
commit 2704b09dfd
1 file changed
+2
+2
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@@ -121,6 +121,8 @@ static std::string PostShaderTranslateName(const char *value) {
}
void GameSettingsScreen::CreateViews() {
ReloadAllPostShaderInfo();
if (editThenRestore_) {
g_Config.loadGameConfig(gameID_);
}