"Next Slot" control mapping

-added "Next Slot" to control mapping menu
-added VIRTKEY_NEXT_SLOT -> incremented VIRTKEY_TOGGLE_FULLSCREEN
-added SaveState::NextSlot(); as replacement for code in
WndMainWindow
-added entry in EmuScreen using SaveState::NextSlot();
This commit is contained in:
zack-vii
2014-01-07 15:56:04 +01:00
parent eea5b07e1a
commit 26fbb4c32c
6 changed files with 18 additions and 6 deletions
+1
View File
@@ -611,6 +611,7 @@ const KeyMap_IntStrPair psp_button_names[] = {
#endif
{VIRTKEY_SAVE_STATE, "Save State"},
{VIRTKEY_LOAD_STATE, "Load State"},
{VIRTKEY_NEXT_SLOT, "Next Slot"},
#if !defined(_WIN32) && !defined(USING_GLES2)
{VIRTKEY_TOGGLE_FULLSCREEN, "Toggle Fullscreen"},
#endif