SDL: Fix bug where the mouse got stuck in relative mode when mapping mouse inputs

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Henrik Rydgård committed 2025-07-10 20:29:24 +02:00
1 parent 5072f1910f
commit 263d0b3983
9 files changed
+18 -10

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@@ -936,7 +936,6 @@ static const ConfigSetting controlSettings[] = {
ConfigSetting("HideStickBackground", &g_Config.bHideStickBackground, false, CfgFlag::PER_GAME),
ConfigSetting("UseMouse", &g_Config.bMouseControl, false, CfgFlag::PER_GAME),
ConfigSetting("MapMouse", &g_Config.bMapMouse, false, CfgFlag::PER_GAME),
ConfigSetting("ConfineMap", &g_Config.bMouseConfine, false, CfgFlag::PER_GAME),
ConfigSetting("MouseSensitivity", &g_Config.fMouseSensitivity, 0.1f, CfgFlag::PER_GAME),
ConfigSetting("MouseSmoothing", &g_Config.fMouseSmoothing, 0.9f, CfgFlag::PER_GAME),