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Misc headless work
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@@ -95,11 +95,10 @@ void EmuThread_Join(GraphicsContext *graphicsContext, std::thread &emuThread) {
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}
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bool RunMainLoop(GraphicsContext *graphicsContext, Application *application, std::function<bool(GraphicsContext *)> frame) {
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// This is the main thread. the graphics contexts will spawn and handle its own threads if needed.
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// This is the main loop for graphics context that handle their own threading.
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// InitFromRenderThread/ShutdownFromRenderThread are not used.
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application->InitGraphics(graphicsContext);
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// NativeResized();
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DEBUG_LOG(Log::Boot, "Done.");
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