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UI: Don't use draw objects from before a device loss
The system info screen's "Copy summary" kept the draw context it was created with, and the GPU driver test screen kept its pipelines and sampler, using and finally releasing them into a deleted context after Android lost the surface. Look up the draw context when clicked, and release the test objects on device loss (they're recreated on draw). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -129,7 +129,7 @@ void SystemInfoScreen::CreateDeviceInfoTab(UI::LinearLayout *deviceSpecs) {
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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systemInfo->Add(new Choice(si->T("Copy summary to clipboard"), ImageID("I_FILE_COPY")))->OnClick.Add([draw](UI::EventParams &e) { CopySummaryToClipboard(draw); });
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systemInfo->Add(new Choice(si->T("Copy summary to clipboard"), ImageID("I_FILE_COPY")))->OnClick.Add([this](UI::EventParams &e) { CopySummaryToClipboard(screenManager()->getDrawContext()); });
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systemInfo->Add(new InfoItem(si->T("System Name"), System_GetProperty(SYSPROP_NAME)));
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#if PPSSPP_PLATFORM(ANDROID)
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systemInfo->Add(new InfoItem(si->T("System Version"), StringFromInt(System_GetPropertyInt(SYSPROP_SYSTEMVERSION))));
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