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Add a "hold" version of the axis swap toggle. Often more convenient.
This is useful for working around some annoying control schemes. Fixes #21354
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@@ -863,7 +863,7 @@ void EmuScreen::ProcessVKey(VirtKey virtKey) {
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}
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break;
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case VIRTKEY_AXIS_SWAP:
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case VIRTKEY_AXIS_SWAP_TOGGLE:
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g_controlMapper.ToggleSwapAxes();
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g_OSD.Show(OSDType::MESSAGE_INFO, mc->T("AxisSwap")); // best string we have.
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break;
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