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Vulkan: When deriving stencilref from color, don't forget to update the value.
Plus minor cleanups.
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@@ -362,7 +362,6 @@ void FramebufferManagerVulkan::BindPostShader(const PostShaderUniforms &uniforms
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}
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postShaderUniforms_ = uniforms;
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// VulkanRenderManager *renderManager = (VulkanRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
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cur2DPipeline_ = pipelinePostShader_;
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gstate_c.Dirty(DIRTY_VERTEXSHADER_STATE);
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