Code cleanup for save state notification, add metadata field

This commit is contained in:
Henrik Rydgård committed 2026-05-19 11:07:07 +02:00
1 parent 87a74546bc
commit 231aefe476
9 files changed
+44 -48

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+2 -6
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@@ -133,6 +133,7 @@
#include "UI/OnScreenDisplay.h"
#include "UI/RemoteISOScreen.h"
#include "UI/Theme.h"
#include "UI/PauseScreen.h"
#include "UI/UIAtlas.h"
#if PPSSPP_PLATFORM(UWP)
@@ -693,12 +694,7 @@ void NativeInit(int argc, const char *argv[], const char *savegame_dir, const ch
g_BackgroundAudio.SFX().Init();
if (!boot_filename.empty() && stateToLoad.Valid()) {
SaveState::Load(stateToLoad, -1, [](SaveState::Status status, std::string_view message) {
if (!message.empty() && (!g_Config.bDumpFrames || !g_Config.bDumpVideoOutput)) {
g_OSD.Show(status == SaveState::Status::SUCCESS ? OSDType::MESSAGE_SUCCESS : OSDType::MESSAGE_ERROR,
message, status == SaveState::Status::SUCCESS ? 2.0 : 5.0);
}
});
SaveState::Load(stateToLoad, -1, &ShowMessageAfterSaveStateAction);
}
if (g_Config.bAchievementsEnable) {