Merge pull request #10411 from hrydgard/gl-render-manager

GL render manager - new faster GL multithreading
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Henrik Rydgård authored and GitHub committed 2018-01-31 12:22:07 +01:00
commit 22e28e218b
83 files changed
+5242 -3626

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@@ -255,7 +255,7 @@ void EmuScreen::bootComplete() {
#if !PPSSPP_PLATFORM(UWP)
if (GetGPUBackend() == GPUBackend::OPENGL) {
const char *renderer = (const char*)glGetString(GL_RENDERER);
const char *renderer = gl_extensions.model;
if (strstr(renderer, "Chainfire3D") != 0) {
osm.Show(sc->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true);
} else if (strstr(renderer, "GLTools") != 0) {