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Depal: Use the full CLUT mode setting as the depal shader key. Fixes #9550 for both D3D11 and D3D9.
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@@ -899,6 +899,8 @@ struct { DebugShaderType type; const char *name; } shaderTypes[] = {
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{ SHADER_TYPE_FRAGMENT, "Fragment" },
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// { SHADER_TYPE_GEOMETRY, "Geometry" },
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{ SHADER_TYPE_VERTEXLOADER, "VertexLoader" },
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{ SHADER_TYPE_PIPELINE, "Pipeline" },
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{ SHADER_TYPE_DEPAL, "Depal" },
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};
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void ShaderListScreen::CreateViews() {
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@@ -913,7 +915,6 @@ void ShaderListScreen::CreateViews() {
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tabs_->SetTag("DevShaderList");
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layout->Add(tabs_);
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layout->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
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for (size_t i = 0; i < ARRAY_SIZE(shaderTypes); i++) {
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ScrollView *scroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(1.0));
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LinearLayout *shaderList = new LinearLayout(ORIENT_VERTICAL, new LayoutParams(FILL_PARENT, WRAP_CONTENT));
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