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Plumb through a ScreenRenderMode parameter
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@@ -713,8 +713,8 @@ void TouchTestScreen::axis(const AxisInput &axis) {
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UpdateLogView();
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}
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void TouchTestScreen::render() {
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UIDialogScreenWithGameBackground::render();
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void TouchTestScreen::render(ScreenRenderMode mode) {
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UIDialogScreenWithGameBackground::render(mode);
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UIContext *ui_context = screenManager()->getUIContext();
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Bounds bounds = ui_context->GetLayoutBounds();
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