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Pass the VertexDecoder pointer around
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8 files changed
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-18
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@@ -260,7 +260,7 @@ void DrawEngineVulkan::Flush() {
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VkBuffer vbuf = VK_NULL_HANDLE;
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if (applySkinInDecode_ && (lastVType_ & GE_VTYPE_WEIGHT_MASK)) {
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// If software skinning, we're predecoding into "decoded". So make sure we're done, then push that content.
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DecodeVerts(decoded_);
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DecodeVerts(dec_, decoded_);
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VkDeviceSize size = numDecodedVerts_ * dec_->GetDecVtxFmt().stride;
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u8 *dest = (u8 *)pushVertex_->Allocate(size, 4, &vbuf, &vbOffset);
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memcpy(dest, decoded_, size);
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@@ -269,7 +269,7 @@ void DrawEngineVulkan::Flush() {
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int vertsToDecode = ComputeNumVertsToDecode();
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// Decode directly into the pushbuffer
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u8 *dest = pushVertex_->Allocate(vertsToDecode * dec_->GetDecVtxFmt().stride, 4, &vbuf, &vbOffset);
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DecodeVerts(dest);
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DecodeVerts(dec_, dest);
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}
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int vertexCount;
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@@ -381,6 +381,7 @@ void DrawEngineVulkan::Flush() {
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}
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} else {
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PROFILE_THIS_SCOPE("soft");
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if (!applySkinInDecode_) {
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applySkinInDecode_ = true;
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lastVType_ |= (1 << 26);
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@@ -388,7 +389,7 @@ void DrawEngineVulkan::Flush() {
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}
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int prevDecodedVerts = numDecodedVerts_;
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DecodeVerts(decoded_);
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DecodeVerts(dec_, decoded_);
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int vertexCount = DecodeInds();
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bool hasColor = (lastVType_ & GE_VTYPE_COL_MASK) != GE_VTYPE_COL_NONE;
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