Just some renaming. Start moving away from the "thin3d" name

This commit is contained in:
Henrik Rydgard committed 2017-01-30 14:38:31 +01:00
1 parent 1044796de2
commit 20d9e60a67
34 files changed
+128 -133

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+7 -7
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@@ -20,8 +20,8 @@ UIContext::~UIContext() {
void UIContext::Init(Draw::DrawContext *thin3d, Draw::Pipeline *uipipe, Draw::Pipeline *uipipenotex, DrawBuffer *uidrawbuffer, DrawBuffer *uidrawbufferTop) {
using namespace Draw;
thin3d_ = thin3d;
sampler_ = thin3d_->CreateSamplerState({ TextureFilter::LINEAR, TextureFilter::LINEAR, TextureFilter::LINEAR });
draw_ = thin3d;
sampler_ = draw_->CreateSamplerState({ TextureFilter::LINEAR, TextureFilter::LINEAR, TextureFilter::LINEAR });
ui_pipeline_ = uipipe;
ui_pipeline_notex_ = uipipenotex;
uidrawbuffer_ = uidrawbuffer;
@@ -38,19 +38,19 @@ void UIContext::FrameSetup(Draw::Texture *uiTexture) {
}
void UIContext::Begin() {
thin3d_->BindSamplerStates(0, 1, &sampler_);
thin3d_->BindTexture(0, uitexture_);
draw_->BindSamplerStates(0, 1, &sampler_);
draw_->BindTexture(0, uitexture_);
ActivateTopScissor();
UIBegin(ui_pipeline_);
}
void UIContext::BeginNoTex() {
thin3d_->BindSamplerStates(0, 1, &sampler_);
draw_->BindSamplerStates(0, 1, &sampler_);
UIBegin(ui_pipeline_notex_);
}
void UIContext::RebindTexture() const {
thin3d_->BindTexture(0, uitexture_);
draw_->BindTexture(0, uitexture_);
}
void UIContext::Flush() {
@@ -105,7 +105,7 @@ void UIContext::ActivateTopScissor() {
int y = scale * bounds.y;
int w = scale * bounds.w;
int h = scale * bounds.h;
thin3d_->SetScissorRect(x, y, w, h);
draw_->SetScissorRect(x, y, w, h);
}
void UIContext::SetFontScale(float scaleX, float scaleY) {