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https://github.com/hrydgard/ppsspp.git
synced 2026-07-11 01:25:07 +02:00
Just some renaming. Start moving away from the "thin3d" name
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@@ -66,7 +66,7 @@ public:
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void CreatePopupContents(UI::ViewGroup *parent) override {
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using namespace UI;
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GameInfo *ginfo = g_gameInfoCache->GetInfo(screenManager()->getThin3DContext(), savePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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GameInfo *ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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LinearLayout *content = new LinearLayout(ORIENT_VERTICAL);
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parent->Add(content);
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if (!ginfo)
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@@ -80,7 +80,7 @@ public:
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std::string savedata_title = ginfo->paramSFO.GetValueString("SAVEDATA_TITLE");
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if (ginfo->iconTexture) {
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toprow->Add(new Thin3DTextureView(ginfo->iconTexture->GetTexture(), IS_FIXED, new LinearLayoutParams(Margins(10, 5))));
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toprow->Add(new TextureView(ginfo->iconTexture->GetTexture(), IS_FIXED, new LinearLayoutParams(Margins(10, 5))));
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}
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LinearLayout *topright = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT, 1.0f));
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topright->SetSpacing(1.0f);
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@@ -153,7 +153,7 @@ static std::string CleanSaveString(std::string str) {
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}
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void SavedataButton::Draw(UIContext &dc) {
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GameInfo *ginfo = g_gameInfoCache->GetInfo(dc.GetThin3DContext(), savePath_, GAMEINFO_WANTSIZE);
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GameInfo *ginfo = g_gameInfoCache->GetInfo(dc.GetDrawContext(), savePath_, GAMEINFO_WANTSIZE);
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Draw::Texture *texture = 0;
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u32 color = 0, shadowColor = 0;
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using namespace UI;
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@@ -224,7 +224,7 @@ void SavedataButton::Draw(UIContext &dc) {
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if (texture) {
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dc.Draw()->Flush();
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dc.GetThin3DContext()->BindTexture(0, texture);
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dc.GetDrawContext()->BindTexture(0, texture);
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dc.Draw()->DrawTexRect(x, y, x + w, y + h, 0, 0, 1, 1, color);
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dc.Draw()->Flush();
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}
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@@ -376,7 +376,7 @@ void SavedataScreen::CreateViews() {
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}
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UI::EventReturn SavedataScreen::OnSavedataButtonClick(UI::EventParams &e) {
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GameInfo *ginfo = g_gameInfoCache->GetInfo(screenManager()->getThin3DContext(), e.s, 0);
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GameInfo *ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), e.s, 0);
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screenManager()->push(new SavedataPopupScreen(e.s, ginfo->GetTitle()));
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// the game path: e.s;
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return UI::EVENT_DONE;
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