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Just some renaming. Start moving away from the "thin3d" name
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@@ -65,7 +65,7 @@ void GameScreen::CreateViews() {
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leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info) {
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texvGameIcon_ = leftColumn->Add(new Thin3DTextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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texvGameIcon_ = leftColumn->Add(new TextureView(0, IS_DEFAULT, new AnchorLayoutParams(144 * 2, 80 * 2, 10, 10, NONE, NONE)));
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LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
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leftColumn->Add(infoLayout);
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@@ -185,7 +185,7 @@ void GameScreen::update(InputState &input) {
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I18NCategory *ga = GetI18NCategory("Game");
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Draw::DrawContext *thin3d = screenManager()->getThin3DContext();
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Draw::DrawContext *thin3d = screenManager()->getDrawContext();
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GameInfo *info = g_gameInfoCache->GetInfo(thin3d, gamePath_, GAMEINFO_WANTBG | GAMEINFO_WANTSIZE);
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