Just some renaming. Start moving away from the "thin3d" name

This commit is contained in:
Henrik Rydgard committed 2017-01-30 14:38:31 +01:00
1 parent 1044796de2
commit 20d9e60a67
34 files changed
+128 -133

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+7 -7
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@@ -731,7 +731,7 @@ void GameInfoCache::WaitUntilDone(GameInfo *info) {
// Runs on the main thread.
GameInfo *GameInfoCache::GetInfo(Draw::DrawContext *thin3d, const std::string &gamePath, int wantFlags) {
GameInfo *GameInfoCache::GetInfo(Draw::DrawContext *draw, const std::string &gamePath, int wantFlags) {
GameInfo *info = 0;
auto iter = info_.find(gamePath);
@@ -741,16 +741,16 @@ GameInfo *GameInfoCache::GetInfo(Draw::DrawContext *thin3d, const std::string &g
// Need to start over. We'll just add a new work item.
goto again;
}
if (thin3d && info->iconDataLoaded) {
SetupTexture(info, info->iconTextureData, thin3d, info->iconTexture, info->timeIconWasLoaded);
if (draw && info->iconDataLoaded) {
SetupTexture(info, info->iconTextureData, draw, info->iconTexture, info->timeIconWasLoaded);
info->iconDataLoaded = false;
}
if (thin3d && info->pic0DataLoaded) {
SetupTexture(info, info->pic0TextureData, thin3d, info->pic0Texture, info->timePic0WasLoaded);
if (draw && info->pic0DataLoaded) {
SetupTexture(info, info->pic0TextureData, draw, info->pic0Texture, info->timePic0WasLoaded);
info->pic0DataLoaded = false;
}
if (thin3d && info->pic1DataLoaded) {
SetupTexture(info, info->pic1TextureData, thin3d, info->pic1Texture, info->timePic1WasLoaded);
if (draw && info->pic1DataLoaded) {
SetupTexture(info, info->pic1TextureData, draw, info->pic1Texture, info->timePic1WasLoaded);
info->pic1DataLoaded = false;
}
iter->second->lastAccessedTime = time_now_d();