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synced 2026-11-13 09:39:33 +01:00
Just some renaming. Start moving away from the "thin3d" name
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@@ -179,7 +179,7 @@ void EmuScreen::bootGame(const std::string &filename) {
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}
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// Preserve the existing graphics context.
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coreParam.graphicsContext = PSP_CoreParameter().graphicsContext;
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coreParam.thin3d = screenManager()->getThin3DContext();
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coreParam.thin3d = screenManager()->getDrawContext();
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coreParam.enableSound = g_Config.bEnableSound;
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coreParam.fileToStart = filename;
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coreParam.mountIso = "";
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@@ -991,8 +991,8 @@ void EmuScreen::render() {
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bool useBufferedRendering = g_Config.iRenderingMode != FB_NON_BUFFERED_MODE;
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if (!useBufferedRendering) {
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DrawContext *thin3d = screenManager()->getThin3DContext();
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thin3d->Clear(ClearFlag::COLOR | ClearFlag::DEPTH | ClearFlag::STENCIL, 0xFF000000, 0.0f, 0);
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DrawContext *draw = screenManager()->getDrawContext();
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draw->Clear(ClearFlag::COLOR | ClearFlag::DEPTH | ClearFlag::STENCIL, 0xFF000000, 0.0f, 0);
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Viewport viewport;
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viewport.TopLeftX = 0;
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@@ -1001,8 +1001,8 @@ void EmuScreen::render() {
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viewport.Height = pixel_yres;
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viewport.MaxDepth = 1.0;
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viewport.MinDepth = 0.0;
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thin3d->SetViewports(1, &viewport);
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thin3d->SetTargetSize(pixel_xres, pixel_yres);
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draw->SetViewports(1, &viewport);
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draw->SetTargetSize(pixel_xres, pixel_yres);
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}
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PSP_BeginHostFrame();
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@@ -1032,7 +1032,7 @@ void EmuScreen::render() {
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fbo_unbind();
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if (!osm.IsEmpty() || g_Config.bShowDebugStats || g_Config.iShowFPSCounter || g_Config.bShowTouchControls || g_Config.bShowDeveloperMenu || g_Config.bShowAudioDebug || saveStatePreview_->GetVisibility() != UI::V_GONE || g_Config.bShowFrameProfiler) {
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DrawContext *thin3d = screenManager()->getThin3DContext();
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DrawContext *thin3d = screenManager()->getDrawContext();
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// This sets up some important states but not the viewport.
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screenManager()->getUIContext()->Begin();
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