Just some renaming. Start moving away from the "thin3d" name

This commit is contained in:
Henrik Rydgard committed 2017-01-30 14:38:31 +01:00
1 parent 1044796de2
commit 20d9e60a67
34 files changed
+128 -133

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+7 -7
View File
@@ -352,11 +352,11 @@ void SystemInfoScreen::CreateViews() {
#endif
deviceSpecs->Add(new ItemHeader("GPU Information"));
DrawContext *thin3d = screenManager()->getThin3DContext();
DrawContext *draw = screenManager()->getDrawContext();
deviceSpecs->Add(new InfoItem("3D API", thin3d->GetInfoString(InfoField::APINAME)));
deviceSpecs->Add(new InfoItem("Vendor", std::string(thin3d->GetInfoString(InfoField::VENDORSTRING)) + " (" + thin3d->GetInfoString(InfoField::VENDOR) + ")"));
deviceSpecs->Add(new InfoItem("Model", thin3d->GetInfoString(InfoField::RENDERER)));
deviceSpecs->Add(new InfoItem("3D API", draw->GetInfoString(InfoField::APINAME)));
deviceSpecs->Add(new InfoItem("Vendor", std::string(draw->GetInfoString(InfoField::VENDORSTRING)) + " (" + draw->GetInfoString(InfoField::VENDOR) + ")"));
deviceSpecs->Add(new InfoItem("Model", draw->GetInfoString(InfoField::RENDERER)));
#ifdef _WIN32
deviceSpecs->Add(new InfoItem("Driver Version", System_GetProperty(SYSPROP_GPUDRIVER_VERSION)));
if (GetGPUBackend() == GPUBackend::DIRECT3D9) {
@@ -391,12 +391,12 @@ void SystemInfoScreen::CreateViews() {
apiVersion = StringFromFormat("v%d.%d.%d", gl_extensions.ver[0], gl_extensions.ver[1], gl_extensions.ver[2]);
}
} else {
apiVersion = thin3d->GetInfoString(InfoField::APIVERSION);
apiVersion = draw->GetInfoString(InfoField::APIVERSION);
if (apiVersion.size() > 30)
apiVersion.resize(30);
}
deviceSpecs->Add(new InfoItem("API Version", apiVersion));
deviceSpecs->Add(new InfoItem("Shading Language", thin3d->GetInfoString(InfoField::SHADELANGVERSION)));
deviceSpecs->Add(new InfoItem("Shading Language", draw->GetInfoString(InfoField::SHADELANGVERSION)));
#ifdef __ANDROID__
std::string moga = System_GetProperty(SYSPROP_MOGA_VERSION);
@@ -474,7 +474,7 @@ void SystemInfoScreen::CreateViews() {
tabHolder->AddTab("Vulkan Features", oglExtensionsScroll);
oglExtensions->Add(new ItemHeader("Vulkan Features"));
std::vector<std::string> features = thin3d->GetFeatureList();
std::vector<std::string> features = draw->GetFeatureList();
for (auto &feature : features) {
oglExtensions->Add(new TextView(feature))->SetFocusable(true);
}