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@@ -1017,7 +1017,7 @@ void NativeFrame(GraphicsContext *graphicsContext) {
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g_iconCache.FrameUpdate();
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if (g_audioBackend) {
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g_audioBackend->FrameUpdate(g_Config.bAutoAudioDevice);
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g_audioBackend->FrameUpdate(g_Config.bAutoSwitchAudioDevice);
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}
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// NOTE: We must begin the frame before update, so we can do texture size queries and stuff in Measure etc.
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