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Do the default keymap for DirectInput, too. An oversight, I guess?
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@@ -625,6 +625,7 @@ void RestoreDefault() {
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#if defined(_WIN32)
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SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
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SetDefaultKeyMap(DEFAULT_MAPPING_X360, false);
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SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
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#elif defined(ANDROID)
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// Autodetect a few common devices
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std::string name = System_GetName();
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