Do the default keymap for DirectInput, too. An oversight, I guess?

This commit is contained in:
The Dax
2013-08-20 03:34:30 -04:00
parent 0c0cf6372f
commit 1fd2f1ab3d
+1
View File
@@ -625,6 +625,7 @@ void RestoreDefault() {
#if defined(_WIN32)
SetDefaultKeyMap(DEFAULT_MAPPING_KEYBOARD, true);
SetDefaultKeyMap(DEFAULT_MAPPING_X360, false);
SetDefaultKeyMap(DEFAULT_MAPPING_PAD, false);
#elif defined(ANDROID)
// Autodetect a few common devices
std::string name = System_GetName();