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Add Frame Dumping for Windows
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@@ -182,7 +182,7 @@ void CPU_Shutdown();
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void CPU_Init() {
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coreState = CORE_POWERUP;
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currentMIPS = &mipsr4k;
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g_symbolMap = new SymbolMap();
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// Default memory settings
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@@ -386,7 +386,7 @@ bool PSP_InitStart(const CoreParameter &coreParam, std::string *error_string) {
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#else
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INFO_LOG(BOOT, "PPSSPP %s", PPSSPP_GIT_VERSION);
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#endif
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GraphicsContext *temp = coreParameter.graphicsContext;
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coreParameter = coreParam;
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if (coreParameter.graphicsContext == nullptr) {
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@@ -593,6 +593,8 @@ std::string GetSysDirectory(PSPDirectories directoryType) {
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return g_Config.appCacheDirectory;
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}
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return g_Config.memStickDirectory + "PSP/SYSTEM/CACHE/";
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case DIRECTORY_VIDEO_DUMP:
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return g_Config.memStickDirectory + "PSP/FRAMEDUMP/";
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// Just return the memory stick root if we run into some sort of problem.
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default:
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ERROR_LOG(FILESYS, "Unknown directory type.");
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