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Add Frame Dumping for Windows
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@@ -40,7 +40,7 @@
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#include "HLE/sceUtility.h"
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#ifndef USING_QT_UI
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extern const char *PPSSPP_GIT_VERSION;
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extern const char *PPSSPP_GIT_VERSION;
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#endif
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// TODO: Find a better place for this.
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@@ -327,6 +327,8 @@ static ConfigSetting generalSettings[] = {
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ConfigSetting("CwCheatRefreshRate", &g_Config.iCwCheatRefreshRate, 77, true, true),
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ConfigSetting("ScreenshotsAsPNG", &g_Config.bScreenshotsAsPNG, false, true, true),
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ConfigSetting("UseFFV1", &g_Config.bUseFFV1, false),
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ConfigSetting("DumpFrames", &g_Config.bDumpFrames, false),
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ConfigSetting("StateSlot", &g_Config.iCurrentStateSlot, 0, true, true),
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ConfigSetting("RewindFlipFrequency", &g_Config.iRewindFlipFrequency, 0, true, true),
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@@ -926,7 +928,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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fcombo4X /= screen_width;
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fcombo4Y /= screen_height;
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}
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const char *gitVer = PPSSPP_GIT_VERSION;
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Version installed(gitVer);
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Version upgrade(upgradeVersion);
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@@ -955,7 +957,7 @@ void Config::Load(const char *iniFileName, const char *controllerIniFilename) {
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bSaveSettings = true;
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LoadStandardControllerIni();
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//so this is all the way down here to overwrite the controller settings
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//sadly it won't benefit from all the "version conversion" going on up-above
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//but these configs shouldn't contain older versions anyhow
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@@ -987,7 +989,7 @@ void Config::Save() {
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g_Config.iCpuCore = CPU_CORE_JIT;
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}
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if (iniFilename_.size() && g_Config.bSaveSettings) {
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saveGameConfig(gameId_);
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CleanRecent();
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