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Switch to sleep_precise for WaitUntil() which is used for frame timing.
This can improve frame pacing slightly, not just on Windows actually.
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@@ -19,6 +19,7 @@
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// * Frame skipping. This gets complicated.
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// * The game not actually asking for flips, like in static loading screens
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#include "ppsspp_config.h"
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#include "Common/Profiler/Profiler.h"
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#include "Common/Log.h"
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#include "Common/TimeUtil.h"
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@@ -35,7 +36,13 @@
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FrameTiming g_frameTiming;
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void WaitUntil(double now, double timestamp, const char *reason) {
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#ifdef _WIN32
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#if 1
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// Use precise timing.
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sleep_precise(timestamp - now);
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#else
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#if PPSSPP_PLATFORM(WINDOWS)
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// Old method. TODO: Should we make an option?
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while (time_now_d() < timestamp) {
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sleep_ms(1, reason); // Sleep for 1ms on this thread
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}
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@@ -45,6 +52,8 @@ void WaitUntil(double now, double timestamp, const char *reason) {
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usleep((long)(left * 1000000));
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}
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#endif
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#endif
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}
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inline Draw::PresentMode GetBestImmediateMode(Draw::PresentMode supportedModes) {
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