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Show the filesystem types and origins in the list (except ISO)
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@@ -461,7 +461,7 @@ PSPDevType ISOFileSystem::DevType(u32 handle) {
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return type;
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}
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FileSystemFlags ISOFileSystem::Flags() {
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FileSystemFlags ISOFileSystem::Flags() const {
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// TODO: Here may be a good place to force things, in case users recompress games
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// as PBP or CSO when they were originally the other type.
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return blockDevice->IsDisc() ? FileSystemFlags::UMD : FileSystemFlags::CARD;
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