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Add config save/load for imdebugger, move the imgui.ini to PSP/SYSTEM
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@@ -1670,6 +1670,7 @@ void EmuScreen::renderImDebugger() {
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Draw::DrawContext *draw = screenManager()->getDrawContext();
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if (!imguiInited_) {
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imguiInited_ = true;
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ImGui_ImplPlatform_Init(GetSysDirectory(DIRECTORY_SYSTEM) / "imgui.ini");
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imDebugger_ = std::make_unique<ImDebugger>();
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// Read the TTF font
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