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Increase the resampler buffer size, needed on Shield :(
Reset DSound to 44100.
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@@ -569,7 +569,7 @@ void NativeInitGraphics() {
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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#ifdef _WIN32
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DSound_StartSound(MainWindow::GetHWND(), &Win32Mix, 48000);
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DSound_StartSound(MainWindow::GetHWND(), &Win32Mix, 44100);
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#endif
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}
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