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Move remaining FileUtil functions into the File namespace.
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@@ -386,7 +386,7 @@ static void CheckFailedGPUBackends() {
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if (System_GetPropertyBool(SYSPROP_SUPPORTS_PERMISSIONS)) {
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std::string data;
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if (readFileToString(true, cache.c_str(), data))
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if (File::readFileToString(true, cache.c_str(), data))
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g_Config.sFailedGPUBackends = data;
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}
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@@ -414,7 +414,7 @@ static void CheckFailedGPUBackends() {
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// Let's try to create, in case it doesn't exist.
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if (!File::Exists(GetSysDirectory(DIRECTORY_APP_CACHE)))
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File::CreateDir(GetSysDirectory(DIRECTORY_APP_CACHE));
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writeStringToFile(true, g_Config.sFailedGPUBackends, cache.c_str());
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File::writeStringToFile(true, g_Config.sFailedGPUBackends, cache.c_str());
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} else {
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// Just save immediately, since we have storage.
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g_Config.Save("got storage permission");
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@@ -1023,8 +1023,8 @@ void TakeScreenshot() {
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snprintf(filename, sizeof(filename), "%s/%s_%05d.png", path.c_str(), gameId.c_str(), i);
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else
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snprintf(filename, sizeof(filename), "%s/%s_%05d.jpg", path.c_str(), gameId.c_str(), i);
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FileInfo info;
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if (!getFileInfo(filename, &info))
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File::FileInfo info;
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if (!File::Exists(filename))
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break;
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i++;
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}
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