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Move remaining FileUtil functions into the File namespace.
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@@ -712,7 +712,7 @@ void GameBrowser::Refresh() {
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gameButtons.push_back(new GameButton(filenames[i], *gridStyle_, new UI::LinearLayoutParams(*gridStyle_ == true ? UI::WRAP_CONTENT : UI::FILL_PARENT, UI::WRAP_CONTENT)));
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}
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} else if (!listingPending_) {
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std::vector<FileInfo> fileInfo;
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std::vector<File::FileInfo> fileInfo;
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path_.GetListing(fileInfo, "iso:cso:pbp:elf:prx:ppdmp:");
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for (size_t i = 0; i < fileInfo.size(); i++) {
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bool isGame = !fileInfo[i].isDirectory;
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